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Virtual Reality Communities

Author : Source Wikipedia
ISBN : 1230628207
Genre :
File Size : 34.46 MB
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 84. Chapters: Habbo, Second Life, Gaia Online, Adobe Atmosphere, Diversity University, Poptropica, Pet Society, Entropia Universe, Active Worlds, Open Cobalt, Smeet, Imagination Age, Webkinz, ERepublik, Twinity, Whyville, Ty Girlz, Beanie Baby, Farm Town, Ai [email protected], Croquet Project, There, Scratch, Onverse, IMVU, Emerging Virtual Institutions, CyberTown, Red Light Center, Stardoll, WeeWorld, MicroMUSE, ViOS, Dizzywood, SL Shakespeare Company, Next island, OZ Virtual, (Lil) Green Patch, Metaversum GmbH, Google Lively, Dotsoul, EGO Game, Kidscom.com, Rise: The Vieneo Province, Ourworld, MyCoke, Solipsis, OurWorld!, Metaplace, Panfu, HiPiHi, Kaneva, Music Mogul, Dreamscape, Coolroom, ParaEngine, Kid Brands, Forterra Systems, Blaxxun, Cityspace, Hyperlinks in virtual worlds, Cybernet Worlds, Jewel of Indra, WorldsPlayer, Mini Friday, Meet Me, Second Lives: A Journey Through Virtual Worlds, OSMP, Contact consortium. Excerpt: Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003. A number of free client programs, or Viewers, enable Second Life users, called Residents, to interact with each other through avatars. Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. Second Life is intended for people aged 16 and over, and as of 2011 has about one million active users. Built into the software is a three-dimensional modeling tool based around simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. More complex three-dimensional sculpted prims (colloquially known as sculpties), textures for clothing or other...

Advertising And New Media

Author : Christina Spurgeon
ISBN : 9781134086214
Genre : Language Arts & Disciplines
File Size : 61.84 MB
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This comprehensive introduction explores the evolving relationship between new media, advertising and new media consumers. Tracing the shift from 'mass' to 'my' media, Advertising and New Media critically evaluates the social and cultural implications of increased interactivity and consumer creativity for the future of advertising, with examples drawn from the USA, the UK, Europe, Australia and the peoples Republic of China. Features include: evaluation of consumer-generated advertising, including the Coke Mentos phenomenon, and comparative analysis of the Dove ‘Real Beauty’ and Axe/Lynx ‘Effect’ campaigns interviews with industry practitioners, providing first-hand insights on the impact of new media on advertising.
Category: Language Arts & Disciplines

American Poland China Record

Author : American Poland-China Record Association
ISBN : UCAL:B3254095
Genre : Poland
File Size : 20.96 MB
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Category: Poland


Author : Daniel Araya
ISBN : 1433109700
Genre : Business & Economics
File Size : 61.7 MB
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Like the invention of the printing press, the Internet is radically transforming the most basic elements of modern civilization. The growing presence of digital technologies and the dramatic impact of networked collaboration constitute a new mode of information production that is reshaping many societies around the world. Underlying this socioeconomic restructuring is the critical importance of digital networks as platforms for creativity and innovation. This edited collection examines the current ways that mass collaboration intersects with sociocultural, technosocial and political changes in varied contexts, and questions their impact on established institutions and modes of production. New tools inevitably engender changes in the way people interact, communicate and collaborate; however, it is increasingly clear that information and communication technologies are now leveraging a democratic shift in a wide array of technological, political and social spaces. The dramatic success of mass collaboration in a multitude of contexts poses a challenge, not only to the dominant economic paradigm, but also to a broad range of received social science thinking. This collection interrogates established theories and concepts in the light of recent developments and builds upon emergent research and original empirical findings. "This book is a rich and varied exploration of current and emerging themes Internet research, and a testament to the strenght and diversity of the field. Collected here is the work of young scholars at the height of their game, fearlessly exploring and expanding the outer reaches of knwoledge and methodology, anyone looking to see where the next decade of Internet research may take us would do well to follow their lead." ---Axel Bruns, Author of Blogs, Wikipedia, Second Life and Beyond From Production to Produsage
Category: Business & Economics

Gameaxis Unwired

Author :
Genre :
File Size : 85.10 MB
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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The New Production Of Users

Author : Sampsa Hyysalo
ISBN : 9781317299950
Genre : Business & Economics
File Size : 64.89 MB
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Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users’ interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? The New Production of Users offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research.
Category: Business & Economics

Mediated Youth Cultures

Author : A. Bennett
ISBN : 9781137287021
Genre : Social Science
File Size : 89.23 MB
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This book brings together thirteen timely essays from across the globe that consider a range of 'mediated youth cultures', covering topics such as the phenomenon of dance imitations on YouTube, the circulation of zines online, the resurgence of roller derby on the social web, drinking cultures, Israeli blogs, Korean pop music, and more.
Category: Social Science

War The Politics Of Identity In Ethiopia

Author : Kjetil Tronvoll
ISBN : UOM:39015078800342
Genre : Literary Collections
File Size : 32.83 MB
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perceptions of enemies and allies." --Book Jacket.
Category: Literary Collections


Author : Gerfried Stocker
ISBN : UOM:39015055110871
Genre : Technology & Engineering
File Size : 70.66 MB
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This book traces the trends in the work of a strongly committed and daring generation of young artists, who have set up their own platforms and established links and business models. What are the constellations and conditions defining tomorrow's art, where will it happen, who'll produce it and with whom? These are the questions discussed.
Category: Technology & Engineering