Games Of Consequence

Author : John Dutch
ISBN : 9780595216550
Genre : Fiction
File Size : 66.70 MB
Format : PDF, ePub, Mobi
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Anderson Woodbury is a recent recipient of a scholarship to Maine’s Harley University where he intends to achieve his life-long dream of becoming a Sports Psychologist. Almost on arrival he is faced with a desperate dilemma: should he stand by and allow women rugby players to put their lives at risk through unsafe practices or should he jeopardize his career before it has started by challenging the establishment? Passions run hot as players, parents, professors and friends take sides: even the experience and cool head of professional tennis player April Brooker, Anderson’s closest confidante, may not be enough to stop him from being sent down in disgrace. Other titles in this series include: Playing Advantage Other Books by John Dutch include: April Brooker April Brooker: The Tournament April Brooker and Emily McLean April Brooker: The Family Sunshine When I Need a Hand
Category: Fiction

Rationality In Extensive Form Games

Author : Andrés Perea
ISBN : 0792375408
Genre : Business & Economics
File Size : 45.92 MB
Format : PDF, Kindle
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This book is concerned with situations in which several persons reach decisions independently and the final consequence depends, potentially, upon each of the decisions taken. Such situations may be described formally by an extensive form game: a mathematical object which specifies the order in which decisions are to be taken, the information available to the decision makers at each point in time, and the consequence that results for each possible combination of decisions. A necessary requirement for rational behavior in such games is that each decision maker should reach a decision that is optimal, given his preferences over his own decisions. This requirement is far from sufficient, however, since every decision maker should in addition base his preferences upon the conjecture that his opponents will act optimally as well. It is this principle that distinguishes noncooperative game theory from one-person decision theory. The main purpose of Rationality in Extensive Form Games is to discuss different formalizations of this principle in extensive form games, such as backward induction, Nash equilibrium, forward induction and rationalizability, under the assumption that the decision makers' preferences are given by subjective expected utility functions. The various formalizations, or rationality criteria, are illustrated by examples, and the relationships among the different criteria are explored.
Category: Business & Economics

Playing Video Games

Author : Peter Vorderer
ISBN : 9781135257477
Genre : Social Science
File Size : 50.63 MB
Format : PDF
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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
Category: Social Science

Fsttcs 2004 Foundations Of Software Technology And Theoretical Computer Science

Author : Kamal Lodaya
ISBN : 3540240586
Genre : Computers
File Size : 77.12 MB
Format : PDF, Mobi
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This book constitutes the refereed proceedings of the 24th International Conference on the Foundations of Software Technology and Theoretical Computer Science, FSTTCS 2004, held in Chennai, India, in December 2004. The 35 revised full papers presented together with 5 invited papers were carefully reviewed and selected from 176 submissions. The papers address a broad variety of current issues in software science, programming theory, systems design and analysis, formal methods, mathematical logic, mathematical foundations, discrete mathematics, combinatorial mathematics, complexity theory, automata theory, and theoretical computer science in general.
Category: Computers

Writing Interactive Music For Video Games

Author : Michael Sweet
ISBN : 9780133563511
Genre : Computers
File Size : 64.30 MB
Format : PDF, Docs
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Category: Computers

Digarec Lectures 2008 09

Author : Stephan Günzel
ISBN : 9783869560045
Genre : Computerspiel - Philosophie
File Size : 35.85 MB
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Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich).
Category: Computerspiel - Philosophie

Level Up The Guide To Great Video Game Design

Author : Scott Rogers
ISBN : 9781118877197
Genre : Computers
File Size : 21.99 MB
Format : PDF, ePub, Docs
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Category: Computers

The Philosophy Of Computer Games

Author : John Richard Sageng
ISBN : 9789400742499
Genre : Philosophy
File Size : 21.6 MB
Format : PDF, ePub
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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
Category: Philosophy