GAME SOUND AN INTRODUCTION TO THE HISTORY THEORY AND PRACTICE OF VIDEO GAME MUSIC AND SOUND DESIGN MIT PRESS

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Game Sound

Author : Karen Collins
ISBN : 9780262033787
Genre : Computers
File Size : 84.45 MB
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An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
Category: Computers

Playing With Sound

Author : Karen Collins
ISBN : 9780262018678
Genre : Games
File Size : 48.97 MB
Format : PDF, ePub
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In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Category: Games

Game Studies

Author : Benjamin Beil
ISBN : 9783658134983
Genre : Social Science
File Size : 28.79 MB
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Das Lehrbuch bietet einen zugänglichen und umfassenden Überblick über die grundlegenden Ansätze der interdisziplinär ausgerichteten Game Studies. Durch die übersichtliche Einteilung in die Themenbereiche Spiele, Schnittstellen und Spieler empfiehlt es sich sowohl als Grundlage für kultur-, medien- und filmwissenschaftliche Seminare wie auch als kompakte Einführung für Quereinsteiger. Die wichtigsten Felder, Ansätze und Methoden dieser neuen, vielschichtigen und hochgradig dynamischen Disziplin werden anhand zentraler Begriffe vorgestellt und anschaulich an ausgewählten Beispielen entwickelt. Einen besonderen aus kultur-, medien- und filmwissenschaftlicher Perspektive relevanten Schwerpunkt bilden die bisher wenig beachteten ästhetischen Zugänge zur audiovisuellen Gestaltung der Videospiele.
Category: Social Science

Handbuch Funktionale Musik

Author : Günther Rötter
ISBN : 9783658102197
Genre : Psychology
File Size : 38.77 MB
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Das vorliegende Handbuch gibt nicht nur einen Überblick über den aktuellen Forschungsstand, sondern zeigt außerdem die Möglichkeiten und Grenzen des Einsatzes Funktionaler Musik auf. Neben der Theorie soll insbesondere die gegenwärtige Praxis berücksichtigt werden. Dies wird durch die Auswahl der Autorinnen und Autoren deutlich, die sowohl aus der Wissenschaft, als auch der Industrie und dem therapeutischen sowie künstlerischen Bereich entstammen. Das Werk wendet sich damit zum einen an einen wissenschaftlichen Leserkreis, zum anderen aber auch an Personen, die sich mit der praktischen Anwendung Funktionaler Musik befassen.​
Category: Psychology

Let The Music Play

Author : Maximilian Zindel
ISBN : 9783643128003
Genre :
File Size : 52.89 MB
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Category:

The Routledge Companion To Screen Music And Sound

Author : Miguel Mera
ISBN : 9781317398981
Genre : Music
File Size : 80.51 MB
Format : PDF
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The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.
Category: Music

The Game Audio Tutorial

Author : Richard Stevens
ISBN : 9781136127014
Genre : Art
File Size : 25.66 MB
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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Category: Art

The Psychology Of Music In Multimedia

Author : Siu-Lan Tan
ISBN : 9780191503269
Genre : Psychology
File Size : 46.25 MB
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For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.
Category: Psychology

Playing Along

Author : Kiri Miller
ISBN : 9780199929917
Genre : Music
File Size : 48.91 MB
Format : PDF
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Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.
Category: Music

Music Apps For Musicians And Music Teachers

Author : Elizabeth C. Axford
ISBN : 9781442232785
Genre : Computers
File Size : 20.68 MB
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Intended as a guide, Music Apps for Musicians and Music Teachers lists hundreds of music-related apps organized by category, including singing, musical instruments, music theory and composition, songwriting, improvisation, recording, evaluating music performances, listening to music, music history and literature, music appreciation, and more.
Category: Computers