GAME PROGRAMMING GEMS 3

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Game Programming Gems 3

Author : Dante Treglia
ISBN : 1584502339
Genre : Computers
File Size : 84.71 MB
Format : PDF, Mobi
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The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youre an expert already, youll find new ideas and techniques to help save plenty of valuable programming time.
Category: Computers

Game Programming Gems 4

Author : Andrew Kirmse
ISBN : 1584502959
Genre : Computers
File Size : 62.96 MB
Format : PDF, ePub, Docs
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"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.
Category: Computers

Game Programming Gems 2

Author : Mark A. DeLoura
ISBN : 1584500549
Genre : Computers
File Size : 51.64 MB
Format : PDF, ePub, Docs
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Accompanying CD-ROM includes all of the source code listed in text; high resolution images; demonstrations of DirectX, glSetup, and the OpenGL Utility Toolkit (GLUT).
Category: Computers

Game Programming Gems

Author : Mark A. DeLoura
ISBN : 1584500492
Genre : Computers
File Size : 79.81 MB
Format : PDF, Kindle
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For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
Category: Computers

Game Programming Gems 8

Author : Adam Lake
ISBN : 9781435457713
Genre : Computers
File Size : 57.34 MB
Format : PDF, ePub, Docs
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Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Pro
Category: Computers

Game Programming Gems 5

Author : Kim Pallister
ISBN : 1584503521
Genre : Computers
File Size : 71.85 MB
Format : PDF
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Presents articles that cover a variety of topics in the field of game programming, including artificial intelligence, graphics, and mathematics.
Category: Computers

Ai Game Programming Wisdom 3

Author : Steve Rabin
ISBN : 1584504579
Genre : Computers
File Size : 31.31 MB
Format : PDF, Kindle
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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Category: Computers

Game Programming In C

Author : Sanjay Madhav
ISBN : 9780134597317
Genre : Computers
File Size : 62.46 MB
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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Category: Computers

Game Engine Gems 2

Author : Eric Lengyel
ISBN : 9781439869772
Genre : Computers
File Size : 70.49 MB
Format : PDF, Kindle
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This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Category: Computers

Game Engine Architecture Third Edition

Author : Jason Gregory
ISBN : 9781351974288
Genre : Computers
File Size : 66.61 MB
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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Category: Computers