GAME AI PRO COLLECTED WISDOM OF GAME AI PROFESSIONALS

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Game Ai Pro 3

Author : Steve Rabin
ISBN : 9781351647748
Genre : Computers
File Size : 67.36 MB
Format : PDF, Mobi
Download : 389
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Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
Category: Computers

Game Ai Pro 2

Author : Steven Rabin
ISBN : 9781498760423
Genre : Computers
File Size : 72.23 MB
Format : PDF, ePub, Mobi
Download : 869
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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry’s best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com
Category: Computers

Game Ai Pro

Author : Steven Rabin
ISBN : 9781466565968
Genre : Computers
File Size : 45.14 MB
Format : PDF, Kindle
Download : 212
Read : 246

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
Category: Computers

Ai Game Programming Wisdom 2

Author : Steve Rabin
ISBN : 1584502894
Genre : Computers
File Size : 67.10 MB
Format : PDF, ePub, Mobi
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Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Category: Computers

Behavioral Mathematics For Game Ai

Author : Michael L. McShaffry
ISBN : 9781584506935
Genre : Computers
File Size : 62.18 MB
Format : PDF, ePub, Docs
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Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial inte
Category: Computers

Holistic Game Development With Unity

Author : Penny de Byl
ISBN : 9781317497233
Genre : Games & Activities
File Size : 49.66 MB
Format : PDF
Download : 773
Read : 756

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development.
Category: Games & Activities

Designing Games

Author : Tynan Sylvester
ISBN : 9781449338022
Genre : Computers
File Size : 90.63 MB
Format : PDF, ePub
Download : 367
Read : 1015

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design
Category: Computers

Ai Game Programming Wisdom 3

Author : Steve Rabin
ISBN : 1584504579
Genre : Computers
File Size : 76.89 MB
Format : PDF, Docs
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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Category: Computers

Game Engine Gems 2

Author : Eric Lengyel
ISBN : 9781439869772
Genre : Computers
File Size : 74.16 MB
Format : PDF, Kindle
Download : 164
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This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Category: Computers

Artificial Intelligence And Games

Author : Georgios N. Yannakakis
ISBN : 9783319635194
Genre : Computers
File Size : 68.87 MB
Format : PDF, ePub, Docs
Download : 888
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Category: Computers