DO GOOD DESIGN

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Do Good

Author : David B. Berman
ISBN : 9780321573209
Genre : Computers
File Size : 69.12 MB
Format : PDF, Mobi
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Great design can be an agent of social change. The environmental crisis is the greatest issue of today, and according to author David Berman, consumerism is its largest cause ... often fuelled by convincing graphic and product design intended to invent 'needs'. Alternatively, creative professionals can use their skills to help spread messages and ideas the World really needs to hear, doing good by how we design and how we use design. This book offers a powerful and hopeful message that includes solutions that everyone will want to hear. In this provocative and dramatically-illustrated book, David Berman argues that we live in an age where the democratisation of technology offers us each an opportunity to leave a greater legacy by the creative ideas we choose to share rather than the genes we strive to propagate. Indeed, the future of civilization has become our common design project. He believes that communications professionals have more conspicuous power than they realize, and play a core role in helping some corporations mislead audiences in order to invent unfulfilled 'needs' in larger and larger markets. In a World where design has become a recognized corporate asset, designers and their clients have the opportunity to use their persuasive skills responsibly and to accelerate awareness. Recent developments regarding professionalism and ethics offer powerful hope that there is great opportunity for designers and other professionals to choose what their still-young profession will be about: creating visual lies to help sell stuff or helping repair the World by bridging knowledge and understanding. Do Good Design is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
Category: Computers

Do Good Design

Author : Berman
ISBN : 8131750752
Genre :
File Size : 47.81 MB
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Do Good Design

Author : David B. Berman
ISBN : 0321573609
Genre :
File Size : 33.94 MB
Format : PDF, ePub
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This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. How did design help choose a president? Why are people buying houses they cannot afford? Why do U.S. car makers now struggle to compete? Why do we really have an environmental crisis? Design matters. Like never before. Disarming the weapons of mass deception. Designers create so much of what we see, what we use, and what we experience. In this time of unprecedented environmental, social, and economic crises, designers can choose what their young profession will be about: inventing deceptions that encourage more consumption--or helping repair the world. "Do Good Design "is a call to action: It alerts designers to the role they play in persuading global audiences to fulfill invented needs. The book outlines a more sustainable approach to both the practice and the consumption of design. All professionals will be inspired by the message of how one industry can feel better about itself by holding onto its principles. In this provocative and dramatically-illustrated book, David Berman offers a powerful and hopeful message for all designers. Today, everyone is a designer. And the future of civilization is our common design project. "Do Good Design "is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA. The author will make a donation of 10% of his proceeds to a not for-profit organization whose mission is in alignment with the goals of this book.
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Good An Introduction To Ethics In Graphic Design

Author : Lucienne Roberts
ISBN : 9782940373147
Genre : Design
File Size : 87.24 MB
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Good: An Introduction to Ethics in Graphic Design is a detailed study of ethical practice in graphic design and other visual arts disciplines.
Category: Design

Design For Good

Author : John Cary
ISBN : 9781610917940
Genre : Architecture
File Size : 79.79 MB
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"That's what we do really: we do miracles,” said Anne-Marie Nyiranshimiyimana, who learned masonry in helping to build the Butaro Hospital, a project designed for and with the people of Rwanda using local materials. This, and other projects designed with dignity, show the power of good design. Almost nothing influences the quality of our lives more than the design of our homes, our schools, our workplaces, and our public spaces. Yet, design is often taken for granted and people don't realize that they deserve better, or that better is even possible. In Design for Good, John Cary offers character-driven, real-world stories about projects around the globe that offer more—buildings that are designed and created with and for the people who will use them. The book reveals a new understanding of the ways that design shapes our lives and gives professionals and interested citizens the tools to seek out and demand designs that dignify. For too long, design has been seen as a luxury, the province of the rich, not the poor. That can no longer be acceptable to those of us in the design fields, nor to those affected by design that doesn't consider human aspects. From the Mulan Primary School in Guangdong, China to Kalamazoo College's Arcus Center for Social Justice Leadership, the examples in the book show what is possible when design is a collaborative, dignified, empathic process. Building on a powerful foreword by philanthropist Melinda Gates, Cary draws from his own experience as well as dozens of interviews to show not only that everyone deserves good design, but how it can be achieved. This isn't just another book for and about designers. It's a book about the lives we lead, inextricably shaped by the spaces and places we inhabit.
Category: Architecture

Conceptual Models

Author : Jeff Johnson
ISBN : 9781608457502
Genre : Computers
File Size : 84.19 MB
Format : PDF
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People make use of software applications in their activities, applying them as tools in carrying out tasks. That this use should be good for people--easy, effective, efficient, and enjoyable--is a principal goal of design. In this book, we present the notion of Conceptual Models, and argue that Conceptual Models are core to achieving good design. From years of helping companies create software applications, we have come to believe that building applications without Conceptual Models is just asking for designs that will be confusing and difficult to learn, remember, and use. We show how Conceptual Models are the central link between the elements involved in application use: people's tasks (task domains), the use of tools to perform the tasks, the conceptual structure of those tools, the presentation of the conceptual model (i.e., the user interface), the language used to describe it, its implementation, and the learning that people must do to use the application. We further show that putting a Conceptual Model at the center of the design and development process can pay rich dividends: designs that are simpler and mesh better with users' tasks, avoidance of unnecessary features, easier documentation, faster development, improved customer uptake, and decreased need for training and customer support.
Category: Computers

Designing For Play

Author : Ms Barbara E Hendricks
ISBN : 9781409482338
Genre : Architecture
File Size : 88.78 MB
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10 years ago Barbara Hendricks brought together thinking from child development and child psychology perspectives on play with practical issues confronted by designers and policy makers. The result was a beautifully-crafted, well-illustrated guide challenging established notions of play provision. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.
Category: Architecture

The Design Of Everyday Things

Author : Norman Don
ISBN : 9783800648108
Genre : Business & Economics
File Size : 43.81 MB
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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“
Category: Business & Economics

Design And Technology

Author : Colin Caborn
ISBN : 0174482779
Genre : Juvenile Nonfiction
File Size : 60.32 MB
Format : PDF, Kindle
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Design and Technology is a practical student text for CXC.
Category: Juvenile Nonfiction

Show Your Work

Author : Austin Kleon
ISBN : 9783641178833
Genre : Self-Help
File Size : 41.85 MB
Format : PDF, Docs
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Die 10 ultimativen Regeln, um entdeckt zu werden Wie werde ich entdeckt? Austin Kleon weiß, wie‘s geht. In „Alles nur geklaut“ beschrieb er, wie man die eigene Kreativität findet. Nun erklärt er, wie man den entscheidenden nächsten Schritt macht: zeigen, was man kann. Dazu muss man so präsent und interessant sein, dass andere die eigene Arbeit gar nicht ignorieren können. In 10 einfachen Regeln zeigt Kleon, wie man auf die eigenen Ideen aufmerksam macht. Ein Handbuch für alle, die es eigentlich hassen, Werbung für sich selbst zu machen.
Category: Self-Help