CONSUMING TECHNOLOGIES MEDIA AND INFORMATION IN DOMESTIC SPACES

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Consuming Technologies

Author : Eric Hirsch
ISBN : 9781134817573
Genre : Social Science
File Size : 50.3 MB
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Consuming Technologies opens for analysis some crucial but rarely examined areas of social, cultural and economic life. At its core is a concern with the complex set of relationships that mark and define the place of the domestic in the modern world, and an explanation of the relationship between the domestic and public spheres as they are mediated by consumption and technology.
Category: Social Science

Domestication Of Media And Technology

Author : Thomas Berker
ISBN : 9780335224258
Genre : Social Science
File Size : 38.19 MB
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This text provides an overview of a key concept in media and technology studies, that is domestication. It includes theories around domestication, that shed light upon the process, in which a technology changes its status, from outrageous novelty to an aspect of everyday life, which is taken for granted.
Category: Social Science

New Media

Author : Martin Lister
ISBN : 9781134083824
Genre : Language Arts & Disciplines
File Size : 40.18 MB
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.
Category: Language Arts & Disciplines

Children And Media

Author : Dafna Lemish
ISBN : 9781118787052
Genre : Social Science
File Size : 65.22 MB
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Taking a global and interdisciplinary approach, Children and Media explores the role of modern media, including the internet, television, mobile media and video games, in the development of children, adolescents, and childhood. Primer to global issues and core research into children and the media integrating work from around the world Comprehensive integration of work that bridges disciplines, theoretical and research traditions and methods Covers both critical/qualitative and quantitative approaches to the topic
Category: Social Science

Digital Anthropology

Author : Heather A. Horst
ISBN : 9780857852939
Genre : Social Science
File Size : 34.99 MB
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Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.
Category: Social Science

Information Arts

Author : Stephen Wilson
ISBN : 0262731584
Genre : Art
File Size : 24.59 MB
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An introduction to the work and ideas of artists who use—and even influence—science and technology.
Category: Art

Teenagers And Technology

Author : Chris Davies
ISBN : 9781136159350
Genre : Psychology
File Size : 55.88 MB
Format : PDF, ePub, Mobi
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The popular media often presents a negative picture of young people and technology. From addiction to gaming, the distractions of the Internet, to the risks of social networking, the downsides of new technology in the lives of teenagers are often over-blown. Teenagers and Technology presents a balanced picture of the part played by technology in the lives of young people. Drawing on extensive interviews conducted over several years, this book offers a timely and non-sensational exploration of teenagers’ experiences and opinions about the digital technologies they use, desire and dislike. The book covers a range of topical subjects including: Social networking and online engagement in the wider social world Building online self-identity and group membership Technology in the home Developing technology skills in support of learning Drawing on technological resources in the journey towards adulthood. Grounded in what young people actually say about using new technology in their daily lives, Teenagers and Technology presents a picture in which young people have in some respects a unique relationship to technology, but one that is actually not exceptional or of a completely different order to how people in general relate to it. By providing a nuanced view on the topic, Teenagers and Technology counters the extreme accounts of ‘digital youth’, and exaggerated anxieties created by the mass media. It will be of interest to students and academics working in the fields of adolescent and Internet studies, along with education professionals, practitioners, teenagers and their parents.
Category: Psychology

Digital Broadcasting

Author : Jo Pierson
ISBN : 9781472517272
Genre : Language Arts & Disciplines
File Size : 20.76 MB
Format : PDF
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Digital Broadcasting presents an introduction to how the classic notion of 'broadcasting' has evolved and is being reinterpreted in an age of digitization and convergence. The book argues that 'digital broadcasting' is not a contradiction in terms, but-on the contrary-both terms presuppose and need each other. Drawing upon an interdisciplinary and international field of research and theory, it looks at current developments in television and radio broadcasting on the level of regulation and policy, industries and economics, production and content, and audience and consumption practices.
Category: Language Arts & Disciplines

Video Revolutions

Author : Michael Z. Newman
ISBN : 9780231537759
Genre : Performing Arts
File Size : 72.21 MB
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Since the days of early television, video has been an indispensable part of culture, society, and moving-image media industries. Over the decades, it has been an avant-garde artistic medium, a high-tech consumer gadget, a format for watching movies at home, a force for democracy, and the ultimate, ubiquitous means of documenting reality. In the twenty-first century, video is the name we give all kinds of moving images. We know it as an adaptable medium that bridges analog and digital, amateur and professional, broadcasting and recording, television and cinema, art and commercial culture, and old media and new digital networks. In this history, Michael Z. Newman casts video as a medium of shifting value and legitimacy in relation to other media and technologies, particularly film and television. Video has been imagined as more or less authentic or artistic than movies or television, as more or less democratic and participatory, as more or less capable of capturing the real. Techno-utopian rhetoric has repeatedly represented video as a revolutionary medium, promising to solve the problems of the past and the present—often the very problems associated with television and the society shaped by it—and to deliver a better future. Video has also been seen more negatively, particularly as a threat to movies and their culture. This study considers video as an object of these hopes and fears and builds an approach to thinking about the concept of the medium in terms of cultural status.
Category: Performing Arts

Videogames

Author : James Newman
ISBN : 9781136500411
Genre : Games & Activities
File Size : 68.37 MB
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.
Category: Games & Activities