COMIXOLOGY COMTHE WAY OF THE SHAMANCOMICS SERIES90505
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Attention all LitRPG readers! This is a special-edition bonus story for those Way of the Shaman fans who don't want to wait for the translation of Book Six. This isn't a new novel but a short story chock full of spoilers. The story retells the climactic ending of Book Five from the viewpoint of Anastaria.
Mahan's ready for new adventures - just as the gaming world of Barliona thought it was about to re-enter its old comfortable rut. The winds of the Dark Forest have finally died down; Altameda has recognized its new owner while Geranika is nursing new schemes of global destruction. Would Mahan be happy with this predictable old life? We think not! New storylines, new monsters, new dungeons and a new status: our High Shaman hates the daily grind! He wants a new apprentice? - then he'd better find someone who has no right to summon Spirits. A new ship? - it's going to be one of a kind! A new love? Well, we'll have to see, won't we?
The Game is in turmoil. All the players’ strength and resources are invested in preparing for Restart: only twenty percent of the players will make it to the next era. Murders are becoming commonplace; bribes and nepotism are at their height. Betrayal is becoming an inherent part of everyday interactions. The Game has spread its perfidious influence to the farthest corners of the Universe, affecting every sentient being. Will the Dark Judge reach the right verdict? Will he follow the ideals of his class to the end, or will he reject them, becoming an ordinary player? Yaropolk must make a fateful choice: he is the Guide. The one who will launch the Restart.
An original LitRPG fantasy from one of the fathers of Russian LitRPG. #1 bestseller in audiobooks. The unrelenting #1 LitRPG bestseller in Russia since 2012. Translated into English, German, Polish, Czech and Korean languages. Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest. ** Review ★★★★★ Syncfire -* The problem is of course that while many of the Kindle books are very inexpensive, they tend to be self published and extremely raw works. However, from time to time you find a gem. This book is one of those gems, well worth the money.* ★★★★★ Ho-Sheng Hsiao - *This story is a spiritual journey disguised as a sci-fi.* ★★★★★ Amazon Customer - *My favorite LitRPG to date. Undeniably fun to read with some good characters and a lot of great scenes.* ★★★★★ Phillip - If you're considering this book let me tell you now that it is $5 very well spent.** ★★★★★ John - *This novel was simply incredible. Read this book and the second one in a day each.* ★★★★★ *Carroll C. Haston - All I can say is this book made me remember all the rpg computer games Iused to play. It brought the magic back for the span of time while I was reading.* From the Author * Attention all The Way of the Shaman fans! Vasily Mahanenko has released a graphic novel based on his bestselling series! Check out The Way of the Shamancomic book here: ** ** comixology.com/The-Way-of-the-Shaman/comics-series/90505 * Alternatively, check the book on the author's site here: mahanenko.ru/en/Comics-1 LitRPG** is a new science fiction genre that merges science fiction, fantasy and online gaming. If you don't want to miss any free giveaways & announcements, and much more, you can:** Subscribe to our mailing list:* eepurl.com/b7niIL* -* *Like LitRPG Books News FB-group:* facebook.com/groups/LitRPG.books/** *Follow Magic Dome Books on Twitter: twitter.com/magicdomebooks Publisher FB-page: facebook.com/magicdomebooks/
Author : Vasily Mahanenko
ISBN : 9788088231912
Genre : Fiction
File Size : 61.21 MB
Format : PDF
Download : 129
Read : 306
Surviving in a tough situation is not always the best option; sometimes dying is much better than staying alive. The Academy showed Paladin Yaropolk what makes the world go round: pragmatism and personal gain. Restart was set in motion, but it only makes players more frantic. Now everyone plays only for himself. Yaropolk faces the same dilemma: be like all of them, or keep his humanity and be known as an odd duck. Because there is only one rule in this world: kill or be killed…
Daniel Mahan, the legendary Shaman of the Barliona game-world, has served his sentence in virtual reality. Eleven months of adventures and battles in exchange for eight years in prison isn’t a bad trade-off. And yet Barliona refuses to relinquish its grip on the Shaman so easily, erasing the boundary between his two realities. It turns out that it’s not so simple to leave the capsule—the Way must be completed...
A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result, the population floods Barliona in pursuit of easy money. It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's vitual mines. Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.
Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else...