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Before The Crash

Author : Mark J. P. Wolf
ISBN : 0814337228
Genre : Games
File Size : 38.94 MB
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Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
Category: Games

1001 Video Games You Must Play Before You Die

Author : Tony Mott
ISBN : 9781844037155
Genre : Games
File Size : 20.17 MB
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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Category: Games

101 Video Games To Play Before You Grow Up

Author : Ben Bertoli
ISBN : 9781633223851
Genre : Juvenile Nonfiction
File Size : 84.21 MB
Format : PDF
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Have you got game? 101 Video Games to Play Before You Grow Up is the unofficial, definitive guide for the best video games ever made! Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players can learn tips and tricks about the best games out there, and discover new genres of games to explore next. No matter what gaming system you have, this handy guide will help parents and kids alike choose the next best game to play.
Category: Juvenile Nonfiction

Before Video

Author : Anthony Slide
ISBN : UOM:39015021544872
Genre : Language Arts & Disciplines
File Size : 29.54 MB
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"Non-theatrical film" is the term used to describe motion pictures which are not shown in movie theatres, but are produced and/or distributed to markets that include the educational community, home, and business and industry. Slide covers the early Hollywood-produced features and short subjects in a format other than 35mm for homes, hospitals and correctional institutions, as well as industrial films. This is also the history of two major non-theatrical libraries, Bell and Howell and Kodascope, both of which were founded to service the needs of purchasers of the then newly introduced 16mm projectors.
Category: Language Arts & Disciplines

Als Apps Noch Gebrauchsgegenst Nde Waren Smartphones Objects Before Apps German

Author : Douglas J Alford
Genre : Foreign Language Study
File Size : 89.67 MB
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Kameras, Wecker und Videospielkonsolen waren früher separate Gegenstände. Heute sind diese Gegenstände und viele andere, von denen jeder seinen Zweck erfüllte, in unseren Smartphones integriert. In diesem Buch geht es darum, wie diese Gebrauchsgegenstände waren, bevor Sie in den Smartphones integriert wurden. Cameras, alarm clocks and video game consoles were all once their own separate objects. Today, these items and many more are part of our phones. Inside this book, is the story of the objects before they become smartphone apps.
Category: Foreign Language Study

Hollywood Vault

Author : Eric Hoyt
ISBN : 9780520282636
Genre : Art
File Size : 30.68 MB
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Hollywood Vault is the story of how the business of film libraries emerged and evolved, spanning the silent era to the sale of feature libraries to television. Eric Hoyt argues that film libraries became valuable not because of the introduction of new technologies but because of the emergence and growth of new markets, and suggests that studying the history of film libraries leads to insights about their role in the contemporary digital marketplace. The history begins in the mid-1910s, when the star system and other developments enabled a market for old films that featured current stars. After the transition to films with sound, the reissue market declined but the studios used their libraries for the production of remakes and other derivatives. The turning point in the history of studio libraries occurred during the mid to late 1940s, when changes in American culture and an industry-wide recession convinced the studios to employ their libraries as profit centers through the use of theatrical reissues. In the 1950s, intermediary distributors used the growing market of television to harness libraries aggressively as foundations for cross-media expansion, a trend that continues today. By the late 1960s, the television marketplace and the exploitation of film libraries became so lucrative that they prompted conglomerates to acquire the studios. The first book to discuss film libraries as an important and often underestimated part of Hollywood history, Hollywood Vault presents a fascinating trajectory that incorporates cultural, legal, and industrial history.
Category: Art

Veni Vidi Video

Author : Frederick Wasser
ISBN : 9780292773943
Genre : Performing Arts
File Size : 33.69 MB
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A funny thing happened on the way to the movies. Instead of heading downtown to a first-run movie palace, or even to a suburban multiplex with the latest high-tech projection capabilities, many people's first stop is now the neighborhood video store. Indeed, video rentals and sales today generate more income than either theatrical releases or television reruns of movies. This pathfinding book chronicles the rise of home video as a mass medium and the sweeping changes it has caused throughout the film industry since the mid-1970s. Frederick Wasser discusses Hollywood's initial hostility to home video, which studio heads feared would lead to piracy and declining revenues, and shows how, paradoxically, video revitalized the film industry with huge infusions of cash that financed blockbuster movies and massive marketing campaigns to promote them. He also tracks the fallout from the video revolution in everything from changes in film production values to accommodate the small screen to the rise of media conglomerates and the loss of the diversity once provided by smaller studios and independent distributors.
Category: Performing Arts

The Video Game Explosion

Author : Mark J. P. Wolf
ISBN : 031333868X
Genre : Games
File Size : 48.57 MB
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Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.
Category: Games

Producing Flash Cs3 Video

Author : John Skidgel
ISBN : 9781136140853
Genre : Art
File Size : 88.29 MB
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* Best practices for production, encoding, and integration * Build custom video players for web and mobile use * Apply transparency and effects with After Effects Design and develop video applications with Flash Professional CS3. In quick primer chapters, you'll get the best practices for shooting video for Flash distribution and the basics of how to design Flash applications for compelling user experiences. Subsequent chapters demonstrate the integrated use of Flash Professional with Dreamweaver, Device Central, and After Effects in practical tutorials. Annotated ActionScript 3 code gives you the facility to build your video applications. In 27 progressive tutorials, you'll acquire practical experience in the cutting edge techniques for: * Encoding single files, batch files, and embedding cue points in video. * Customizing FLVPlayback components * Building Flash Video players from scratch to include cue points, full screen events, and current playback time * Applying transparency, masks, and effects to enhance Flash Video. * Looping Flash Video continuously or in creative combinations * Embedding Flash Video in HTML pages for web deployment * Integrating Flash Video with XML, closed caption text, and JavaScript * Preparing video for streaming servers and mobile devices including a Flash Lite application with device video The companion DVD-ROM contains project media for all 27 tutorials that teach the nuts and bolts of implementing video in Flash applications on web pages and on alternative devices.
Category: Art

Empathy And Violent Video Games

Author : C. Happ
ISBN : 9781137440136
Genre : Psychology
File Size : 79.59 MB
Format : PDF, Kindle
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Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.
Category: Psychology