In 2001, audiences first met and fell in love with a twelve-year-old criminal mastermind named Artemis Fowl. Since then, the series has sold over seven million copies in the United States alone. Now, this phenomenally successful series is being translated into a graphic novel format. Eoin Colfer has teamed up with established comic writer Andrew Donkin to adapt the text. For the first time, rabid fans will be able to see what Foaly''s tin hat looks like; discover just how "Beet" Root got his name; and of course, follow their favorite criminal mastermind as he plots and connives in action-packed, full-color panels.
Twelve-year-old Artemis is a millionaire, a genius-and above all, a criminal mastermind. But Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of the bedtime stories-they're dangerous! eBook also includes author video.
Author : Eoin Colfer
ISBN : 9780141971032
Genre : Juvenile Fiction
File Size : 60.8 MB
Format : PDF
Download : 395
Read : 624
A stunning graphic-novel adaptation of the megaselling Artemis Fowl. This adaptation of his genre-busting, award-winning novel Artemis Fowl has been a labour of love for lifelong graphic novel fan Eoin Colfer, and Andrew Donkin. Art by Giovanni Rigano and colour by Paolo Lamanna. Twelve-year-old Artemis Fowl is a brilliant criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories. These fairies are armed and they're dangerous. Artemis thinks he's got them just where he wants them, but then they stop playing by the rules . . . Reads like the fastest, punchiest comic strip you've ever come across - Daily Telegraph Artemis is a brilliant creation - Anthony Horowitz Fast-paced, tongue-in-cheek, with some laugh-out-loud jokes. Smart and page-turning - The Sunday Times Eoin Colfer is the bestselling author of the Artemis Fowl series, Half Moon Investigations, The Supernaturalist, Airman and The Legend of . . . books. His brilliant new series, WARP, is out now. Eoin lives with his family in Ireland. www.eoincolfer.com Andrew Donkin is an enormously experienced graphic novelist and the author of over forty books for adults and children, including Batman: Legends of the Dark Knight for DC Comics.
Author : Eoin Colfer
ISBN : 1423145275
Genre : Juvenile Fiction
File Size : 36.49 MB
Format : PDF
Download : 575
Read : 965
Artemis Fowl is going straight...as soon as he pulls off the most brilliant criminal feat of his career. But his last job plan goes awry, leaving his loyal bodyguard, Butler, mortally injured. Artemis's only hope of saving his friend is to enlist the help of his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may have just run out. . . Praise for Artemis Fowl: The Eternity Code *"Readers will burn the midnight oil to the finish." -Publishers Weekly (starred review) "...the action is fast and furious, the humor is abundant, characterizations are zany, and the boy genius works wonders--all of which add up to another wild ride for Artemis' fans." - Booklist "Colfer's young antihero might be getting more likeable all the time, but that hasn't taken the edge off the Tom-Clancy-meets-Harry-Potter action." - Amazon.com
Since the release of Artemis Fowl in 2001, Eoin Colfer''''s blockbuster series has sold more than eight million copies in the United States alone. Now, in this second graphic novel installment of the series, fans can follow along as the world''''s youngest criminal mastermind rushes to save a man who has been kidnapped by the Russian Mafiya: his own father. Eoin Colfer has once again teamed up with acclaimed comic writer Andrew Donkin to adapt the text for this action-packed, brilliantly illustrated adventure in the Artemis Fowl series.
Artemis Fowl's greatest enemy, the evil pixie Opal Koboi, has escaped—and she's out for revenge. Her plan to start a war between the humans and fairies is nearing completion and once again Artemis is caught in the crosshairs. Only this time he has no memory at all of his fairy friend, Captain Holly Short, or her world deep underground. To survive Opal's master plan, Artemis will have to reconnect with Holly and with his own memories. But will even Artemis's keen intellect be enough to outsmart this pixie villain, or has the boy genius finally met his match?
When Artemis learns that his father has been kidnapped by the Russian mob, he races to the Arctic Circle to make a daring rescue where he finds an old acquaintance, Captain Holly Short, who is investigating a plot of the goblin mob.
A powerfully moving graphic novel by New York Times bestselling author Eoin Colfer and the team behind the Artemis Fowl graphic novels that explores the current plight of undocumented immigrants. Ebo is alone.His brother, Kwame, has disappeared, and Ebo knows it can only be to attempt the hazardous journey to Europe, and a better life--the same journey their sister set out on months ago. But Ebo refuses to be left behind in Ghana. He sets out after Kwame and joins him on the quest to reach Europe. Ebo's epic journey takes him across the Sahara Desert to the dangerous streets of Tripoli, and finally out to the merciless sea. But with every step he holds on to his hope for a new life, and a reunion with his family.
Twelve-year-old villain, Artemis Fowl, is the most ingenious criminal mastermind in history. His bold and daring plan is to hold a leprechaun to ransom; but he's taking on more than a bunch of fairies when he kidnaps Captain Holly Short of the Lep-Recon (lower elements police reconnaissance unit).
In the future, in a place called Satelite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents. He's sent to the Clarissa Frayne Institute for Parentally Challenged Boys, Freight class. At Clarissa Frayne, the boys are put to work by the state, testing highly dangerous products. At the end of most days, they are covered with burns, bruises, and sores. Cosmo realizes that if he doesn't escape, he will die at this so-called orphanage. When the moment finally comes, Cosmo seizes his chance and breaks out with the help of the Supernaturalists, a motley crew of kids who all have the same special ability as Cosmo-they can see supernatural Parasites, creatures that feed on the life force of humans.