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Actionscript For Multiplayer Games And Virtual Worlds

Author : Jobe Makar
ISBN : 0321679466
Genre : Computers
File Size : 26.36 MB
Format : PDF, ePub
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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Category: Computers

Flash Multiplayer Virtual Worlds

Author : Makzan
ISBN : 9781849690379
Genre : Computers
File Size : 80.43 MB
Format : PDF, ePub, Docs
Download : 502
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Build immersive, full-featured interactive worlds for games, online communities, and more.
Category: Computers

The Essential Guide To Flash Games

Author : Jeff Fulton
ISBN : 9781430226154
Genre : Computers
File Size : 61.25 MB
Format : PDF, ePub, Mobi
Download : 593
Read : 205

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Category: Computers

Networking Systems Design And Development

Author : Lee Chao
ISBN : 9781420091601
Genre : Computers
File Size : 48.50 MB
Format : PDF, Kindle
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Effectively integrating theory and hands-on practice, Networking Systems Design and Development provides students and IT professionals with the knowledge and skills needed to design, implement, and manage fully functioning network systems using readily available Linux networking tools. Recognizing that most students are beginners in the field of networking, the text provides step-by-step instruction for setting up a virtual lab environment at home. Grounded in real-world applications, this book provides the ideal blend of conceptual instruction and lab work to give students and IT professionals a quick start in developing network systems using the Linux operating system. Leaving nothing to chance, it provides readers with detailed guidance through the many hands-on exercises. Highlights fundamental networking concepts and theories Addresses the server and client sides of Linux-based networking Includes comprehensive lab exercises that use Ubuntu GUN/Linux Supplies professors with instructions and resources to create and manage online computer labs as well as supplemental instructional materials Provides an effective, low-cost alternative to traditional proprietary-based network systems Creating and maintaining a fully functioning enterprise network system doesn’t have to be expensive. This self-contained text provides readers with the tools to create their own networks using open source materials—and the virtual lab environment to develop problem-solving skills that will serve them well in their careers.
Category: Computers

Multiplayer Game Programming

Author : Josh Glazer
ISBN : 9780134034348
Genre : Computers
File Size : 49.62 MB
Format : PDF, Docs
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at . Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Category: Computers

Exploiting Online Games

Author : Greg Hoglund
ISBN : 0132271915
Genre : Computers
File Size : 72.24 MB
Format : PDF, ePub, Mobi
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From the foremost software security experts in the world, this is the first book to deeply investigate how online games are hacked.
Category: Computers

Pro Html5 Games

Author : Aditya Ravi Shankar
ISBN : 9781430247104
Genre : Computers
File Size : 70.92 MB
Format : PDF, ePub, Mobi
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Pro HTML5 Games teaches you the essentials of advanced game programming in HTML5. The book takes you through the process of building two complete games – a Box2d physics engine based strategy puzzle game in the style of 'Angry Birds', and a Real Time Strategy (RTS) game complete with buildings, units, path finding, artificial intelligence, and multiplayer support. The techniques learned can be transferred to any area of HTML5 game development, and enable you to create and build your own HTML5 games as a pro. HTML5 is taking over the web as the new standard for making games. The games being developed are getting more and more complex, with new genres and game types being explored every day. Pro HTML5 Games equips you with the knowledge needed to build these advanced games. You will learn how to Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters, and let users interact with them Add Artificial Intelligence – path finding, state machines, and intelligent enemies Add multiplayer in your games using Node.js and the WebSocket API What you’ll learn Design games with large worlds and multiple characters and how to interact with these entities Add realistic physics in your game by incorporating the Box2d physics engine Use sprite sheets, panning, parallax scrolling, and sound effect to build a more polished game Incorporate Path finding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines and scripted events Who this book is for Pro HTML5 Games is for the intermediate game programmers who already have some HTML5/JavaScript programming experience and now want to build something on a bigger scale but don’t know how to begin. Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book.
Category: Computers

Serious Games And Edutainment Applications

Author : Minhua Ma
ISBN : 9783319516455
Genre : Computers
File Size : 51.73 MB
Format : PDF, Mobi
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Category: Computers

Killer Game Programming In Java

Author : Andrew Davison
ISBN : 0596552904
Genre : Computers
File Size : 53.26 MB
Format : PDF, Mobi
Download : 280
Read : 781

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Category: Computers

Game Design Workshop

Author : Tracy Fullerton
ISBN : 9781482217179
Genre : Computers
File Size : 30.22 MB
Format : PDF
Download : 164
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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Category: Computers